Helix Toolkit
Helix Toolkit is a collection of 3D components for .NET Framework.
HelixToolkit.WPF: Adds variety of functionalities/models on the top of internal WPF 3D models (Media3D namespace).
HelixToolkit.SharpDX.WPF: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WPF.
HelixToolkit.SharpDX.WinUI: Custom 3D Engine and XAML/MVVM compatible Scene Graphs based on SharpDX(DirectX 11) for WinUI.
HelixToolkit.SharpDX.Assimp: Assimp.Net 3D model importer/expoter support for HelixToolkit.SharpDX Components.
Examples: Please download full source code to run examples.
Description | Value |
---|---|
Web page | http://helix-toolkit.github.io/ |
Wiki | https://github.com/helix-toolkit/helix-toolkit/wiki |
Documentation | http://helix-toolkit.readthedocs.io/ |
Chat | https://gitter.im/helix-toolkit/helix-toolkit |
Source repository | http://github.com/helix-toolkit/helix-toolkit |
Latest build | http://ci.appveyor.com/project/holance/helix-toolkit |
Issue tracker | http://github.com/helix-toolkit/helix-toolkit/issues |
NuGet packages | http://www.nuget.org/packages?q=HelixToolkit |
Nightly build | https://www.myget.org/F/helixtoolkit-nightly |
StackOverflow | http://stackoverflow.com/questions/tagged/helix-3d-toolkit |
https://twitter.com/hashtag/Helix3DToolkit |
Project Build
Visual Studio 2022.
Notes
1. Right-handed Cartesian coordinate system and row major matrix by default
HelixToolkit default is using right-handed Cartesian coordinate system, including Meshbuilder etc. To use left-handed Cartesian coordinate system (Camera.CreateLeftHandedSystem = true), user must manually correct the triangle winding order or IsFrontCounterClockwise in raster state description if using SharpDX. Matrices are row major by default.
2. Performance Topics for WPF.SharpDX and UWP.
3. Following features are not supported currently on FeatureLevel 10 graphics card:
FXAA, Order Independant Transparent Rendering, Particle system, Tessellation.
4. Wiki and useful External Resources on Computer Graphics.
HelixToolkit Package Dependencies
flowchart TD
subgraph s1["DirectX 11 Engine"]
n6["HelixToolkit.SharpDX"]
n7["HelixToolkit.SharpDX.Assimp"]
n8["HelixToolkit.Wpf.SharpDX"]
n9["HelixToolkit.WinUI.SharpDX"]
end
subgraph s2["WPF 3D Engine"]
n10["HelixToolkit.Wpf"]
n11["HelixToolkit.Wpf.TDxInput"]
end
hx["HelixToolkit"] --> n1["HelixToolkit.Maths"]
n1 --> n2["HelixToolkit.Geometry"]
n6 --> n7 & n8 & n9
n10 --> n11
n2 --> s2
n2 --> s1
n2@{ shape: rect}
Bug Report
Please use the following template to report bugs.
- Version: [Example: 2.20]
- Package: [Example: Helixtoolkit.Wpf]
- Issue:
- Reproduce Steps:
- Sample Code:
News
2025-03-30
v2.27.0 releases are available on nuget. Release Note
:bangbang: This is the final release of HelixToolkit v2. Moving forward, our focus will shift to the development of v3.
Changes (Please refer to Release Note for details)
2023-03-17
Nightly build myget feed link has been updated to: https://www.myget.org/F/helixtoolkit-nightly