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Copper

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Copper is a user-friendly runtime engine for creating fast and reliable robots. Copper is to robots what a game engine is to games.

Copper has been tested on:

Technical Overview

Copper is a data-oriented Robot SDK with these key components:

You don't have a real robot yet? Try it in our minimalistic sim environment!

Copper in virtual action

Here is a Copper-based robot in action in a Bevy simulation environment!
The realistic sim is created using Bevy (A Rust Game Engine) and Avian3d (Physics Engine in Rust).

On your mac or linux machine (x86-64 or Arm) just run ...

$ cargo install cu-rp-balancebot
$ balancebot-sim 

... to try it locally.

The source code for this demo is available in the examples/cu_rp_balancebot directory.

Implemented Features So Far

  1. Task interface and Lifecycle: These are stable traits you can use to implement new algorithms, sensors, and actuators.
  2. Runtime generation: The current implementation works for up to mid-size robot (~a couple dozen of tasks).
  3. Log reader: You can reread the logs generated by Copper from your robot, sim or resim.
  4. Structured log reader: Debug logs are indexed and string interned at compile time for maximum efficiency.
  5. Components: We have a growing number of drivers, algorithms and standard interfaces. If you have implemented a new component, ping us and we will add it to the list!
  6. log replay / resim: You can deterministically replay/resim a log. If all you tasks are deterministic, you will get the exact same result as a real log on the robot or from the sim.
  7. Simulation: We have a simple simulation environment to test your robot. Test your robot before the hardware is built and try out your robot the first time without risking a real crash.

Components

Category Type Description Crate Name
Sensors Lidar vlp16 Velodyne/Ouster VLP16 cu-vlp16
Lidar xt32 Hesai/XT32 cu-hesai
IMU wt901 WitMotion WT901 cu-wt901
ADC/Position ads7883 ADS 7883 3MPSPS SPI ADC cu-ads7883
Encoder ads7883 Generic Directional Wheel encoder cu-rp-encoder
Actuators GPIO gpio Raspberry Pi cu-rp-gpio
Servo lewansoul Lewansoul Servo Bus (LX-16A, etc.) cu-lewansoul
DC Motor Driver sn754410 Half-H Driver for CD Motors cu-rp-sn754410
Monitors TUI Monitor monitor Console based monitor cu-consolemon
Algorithms PID Controller PID Controller cu-pid
Middleware Shared Mem IPC Iceoryx2 source
Iceoryx2 sink
cu-iceoryx2-src
cu-iceoryx2-sink

Kickstarting a copper project for the impatient

You can generate a project from one of Copper's templates. The generator will ask you the name for your new project interactively:

cargo install cargo-generate
git clone https://github.com/copper-project/copper-rs
cd copper-rs/templates
cargo cunew [path_where_you_want_your_project_created]
    🤷   Project Name:

Check out copper-templates for more info.

What does a Copper application look like?

Here is a simple example of a Task Graph in RON:

(
    tasks: [
        (
            id: "src",                   // this is a friendly name
            type: "FlippingSource",      // This is a Rust struct name for this task see main below
        ),
        (
            id: "gpio",                  // another task, another name
            type: "cu_rp_gpio::RPGpio",  // This is the Rust struct name from another crate
            config: {                    // You can attach config elements to your task
                "pin": 4,
            },
        ),
    ],
     cnx: [
        // Here we simply connect the tasks telling to the framework what type of messages we want to use. 
        (src: "src",  dst: "gpio",   msg: "cu_rp_gpio::RPGpioMsg"),
    ],    

Then, on your main.rs:


// Import the prelude to get all the macros and traits you need.
use cu29::prelude::*;

// Your application will be a struct that will hold the runtime, loggers etc.
// This proc macro is where all the runtime generation happens. If you are curious about what code is generated by this macro
// you can activate the feature macro_debug and it will display it at compile time.
#[copper_runtime(config = "copperconfig.ron")]  // this is the ron config we just created.
struct MyApplication {}

// Here we define our own Copper Task
// It will be a source flipping a boolean
pub struct FlippingSource {
    state: bool,
}

// We implement the CuSrcTask trait for our task as it is a source / driver (with no internal input from Copper itself).
impl<'cl> CuSrcTask<'cl> for FlippingSource {
    type Output = output_msg!('cl, RPGpioPayload);

    // You need to provide at least "new" out of the lifecycle methods.
    // But you have other hooks in to the Lifecycle you can leverage to maximize your opportunity 
    // to not use resources outside of the critical execution path: for example start, stop, 
    // pre_process, post_process etc...
    fn new(config: Option<&copper::config::ComponentConfig>) -> CuResult<Self>
    where
        Self: Sized,
    {
        // the config is passed from the RON config file as a Map.
        Ok(Self { state: true })
    }
    
    // Process is called by the runtime at each cycle. It will give:
    // 1. the reference to a monotonic clock
    // 2. a mutable reference to the output message (so no need to allocate of copy anything)
    // 3. a CuResult to handle errors
    fn process(&mut self, clock: &RobotClock, output: Self::Output) -> CuResult<()> {
        self.state = !self.state;   // Flip our internal state and send the message in our output.
        output.set_payload(RPGpioPayload {
            on: self.state,
            creation: Some(clock.now()).into(),
            actuation: Some(clock.now()).into(),
        });
        Ok(())
    }
}


fn main() {

    // Copper uses a special log format called "unified logger" that is optimized for writing. It stores the messages between tasks 
    // but also the structured logs and telemetry.
    // A log reader can be generated at the same time as the application to convert this format for post processing.
  
    let logger_path = "/tmp/mylogfile.copper";
    
    // This basic setup is a shortcut to get you running. If needed you can check out the content of it and customize it. 
    let copper_ctx =
        basic_copper_setup(&PathBuf::from(logger_path), true).expect("Failed to setup logger.");
        
    // This is the struct logging implementation tailored for Copper.
    // It will store the string away from the application in an index format at compile time.
    // and will store the parameter as an actual field.
    // You can even name those: debug!("This string will not be constructed at runtime at all: my_parameter: {} <- but this will be logged as 1 byte.", my_parameter = 42);  
    debug!("Logger created at {}.", logger_path); 
    
    // A high precision monotonic clock is provided. It can be mocked for testing. 
    // Cloning the clock is cheap and gives you the exact same clock.
    let clock = copper_ctx.clock;  
    
    debug!("Creating application... ");
    let mut application =
        MyApplication::new(clock.clone(), copper_ctx.unified_logger.clone())
            .expect("Failed to create runtime.");
    debug!("Running... starting clock: {}.", clock.now());  // The clock will be displayed with units etc. 
    application.run().expect("Failed to run application.");
    debug!("End of program: {}.", clock.now());
}

But this is a very minimal example for a task; please see lifecycle for a more complete explanation of a task lifecycle.

Deployment of the application

Check out the deployment page for more information.

How is Copper better or different from the ROS (Robot Operating System)?

As explained above, Copper is a "user-friendly runtime engine" written in Rust which manages task execution, data flow, logging, and more.

In contrast, the ROS is an open-source set of software libraries and tools primarily written in C++ and Python.

Let's talk about some of the benefits and differences between the two.

Performance

In the example directory, we have 2 equivalent applications. One written in C++ for ROS and a port in Rust with Copper.

examples/cu_caterpillar
examples/ros_caterpillar

You can try them out by either just logging onto a desktop, or with GPIOs on a RPi. You should see a couple order of magnitude difference in performance.

Copper has been designed for performance first. Not unlike a game engine, we use a data-oriented approach to minimize latency and maximize throughput.

Safety

As Copper is written in Rust, it is memory safe and thread safe by design. It is also designed to be easy to use and avoid common pitfalls.

As we progress on this project we plan on implementing more and more early warnings to help you avoid "the death by a thousand cuts" that can happen in a complex system.

Release Notes

You can find the release notes here.

Roadmap

[!NOTE] We are looking for contributors to help us build the best robotics framework possible. If you are interested, please join us on Discord or open an issue.

Here are some of the features we plan to implement next, if you are interested in contributing on any of those, please let us know!:

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