The Principal Dev – Masterclass for Tech Leads

The Principal Dev – Masterclass for Tech LeadsJuly 17-18

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Mono is a software platform designed to allow developers to easily create cross platform applications. It is an open source implementation of Microsoft's .NET Framework based on the ECMA standards for C# and the Common Language Runtime.

The Mono project is part of the .NET Foundation

[!IMPORTANT] The Mono Project (mono/mono) (‘original mono’) has been an important part of the .NET ecosystem since it was launched in 2001. Microsoft became the steward of the Mono Project when it acquired Xamarin in 2016.

The last major release of the Mono Project was in July 2019, with minor patch releases since that time. The last patch release was February 2024.

We are happy to announce that the WineHQ organization will be taking over as the stewards of the Mono Project upstream at wine-mono / Mono · GitLab (winehq.org). Source code in existing mono/mono and other repos will remain available, although repos may be archived. Binaries will remain available for up to four years.

Microsoft maintains a modern fork of Mono runtime in the dotnet/runtime repo and has been progressively moving workloads to that fork. That work is now complete, and we recommend that active Mono users and maintainers of Mono-based app frameworks migrate to .NET which includes work from this fork.

We want to recognize that the Mono Project was the first .NET implementation on Android, iOS, Linux, and other operating systems. The Mono Project was a trailblazer for the .NET platform across many operating systems. It helped make cross-platform .NET a reality and enabled .NET in many new places and we appreciate the work of those who came before us.

Thank you to all the Mono developers!

Join us on Discord in the #monovm channel:

Contents

  1. Compilation and Installation
  2. Using Mono
  3. Directory Roadmap
  4. Contributing to Mono
  5. Reporting bugs
  6. Configuration Options
  7. Working with Submodules

Build Status

Public CI: Azure Pipelines

Legacy Jenkins CI (no longer available publicly):

OS Architecture Status
Debian 9 amd64 debian-9-amd64
Debian 9 i386 debian-9-i386
Debian 9 armel debian-9-armel
Debian 9 armhf debian-9-armhf
Debian 9 arm64 debian-9-arm64
OS X amd64 osx-amd64
OS X i386 osx-i386
Windows amd64 windows-amd64
Windows i386 windows-i386
CentOS s390x (cs) centos-s390x
Debian 9 ppc64el (cs) debian-9-ppc64el
AIX 6.1 ppc64 (cs) aix-ppc64
FreeBSD 12 amd64 (cs) freebsd-amd64

(cs) = community supported architecture

Compilation and Installation

Building the Software

Please see our guides for building Mono on Mac OS X, Linux and Windows.

Note that building from Git assumes that you already have Mono installed, so please download and install the latest Mono release before trying to build from Git. This is required because the Mono build relies on a working Mono C# compiler to compile itself (also known as bootstrapping).

If you don't have a working Mono installation

If you don't have a working Mono installation, you can try a slightly more risky approach: getting the latest version of the 'monolite' distribution, which contains just enough to run the 'mcs' compiler. You do this with:

# Run the following line after ./autogen.sh
make get-monolite-latest

This will download and place the files appropriately so that you can then just run:

make

The build will then use the files downloaded by make get-monolite-latest.

Testing and Installation

You can run the mono and mcs test suites with the command: make check.

Expect to find a few test suite failures. As a sanity check, you can compare the failures you got with https://jenkins.mono-project.com/.

You can now install mono with: make install

You can verify your installation by using the mono-test-install script, it can diagnose some common problems with Mono's install. Failure to follow these steps may result in a broken installation.

Using Mono

Once you have installed the software, you can run a few programs:

See the man pages for mono(1), mcs(1) and monodis(1) for further details.

Directory Roadmap

Contributing to Mono

Before submitting changes to Mono, please review the contribution guidelines. Please pay particular attention to the Important Rules section.

Reporting bugs

To submit bug reports, please open an issue on the mono GitHub repo.

Please use the search facility to ensure the same bug hasn't already been submitted and follow our guidelines on how to make a good bug report.

Configuration Options

The following are the configuration options that someone building Mono might want to use:

If you specify "roslyn", then Roslyn's C# compiler will be used. This currently uses Roslyn binaries.

Working With Submodules

Mono references several external git submodules, for example a fork of Microsoft's reference source code that has been altered to be suitable for use with the Mono runtime.

This section describes how to use it.

An initial clone should be done recursively so all submodules will also be cloned in a single pass:

$ git clone --recursive git@github.com:mono/mono

Once cloned, submodules can be updated to pull down the latest changes. This can also be done after an initial non-recursive clone:

$ git submodule update --init --recursive

To pull external changes into a submodule:

$ cd <submodule>
$ git pull origin <branch>
$ cd <top-level>
$ git add <submodule>
$ git commit

By default, submodules are detached because they point to a specific commit. Use git checkout to move back to a branch before making changes:

$ cd <submodule>
$ git checkout <branch>
# work as normal; the submodule is a normal repo
$ git commit/push new changes to the repo (submodule)

$ cd <top-level>
$ git add <submodule> # this will record the new commits to the submodule
$ git commit

To switch the repo of a submodule (this should not be a common or normal thing to do at all), first edit .gitmodules to point to the new location, then:

$ git submodule sync -- <path of the submodule>
$ git submodule update --recursive
$ git checkout <desired new hash or branch>

The desired output diff is a change in .gitmodules to reflect the change in the remote URL, and a change in / where you see the desired change in the commit hash.

License

See the LICENSE file for licensing information, and the PATENTS.TXT file for information about Microsoft's patent grant.

Mono Trademark Use Policy

The use of trademarks and logos for Mono can be found here.

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