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New .NET Game Dev Libraries 2026

GitHub Libraries .NET Game Dev Libraries

sergio0694/computesharp 3K +7

added 4 months ago

ComputeSharp is a .NET library to run C# code in parallel on the GPU

mirrornetworking/mirror 5K +10

added 4 months ago

The #1 free open source game networking library for Unity

riptidenetworking/riptide 1K -1

added 7 months ago

Lightweight C# networking solution for multiplayer games.

flaxengine/flaxengine 6K +15

added 9 months ago

Flax Engine – multi-platform 3D game engine

steamre/steamkit 2K +12

added 9 months ago

SteamKit2 is a .NET library designed to interoperate with Valve's Steam network.

stride3d/stride 7K +46

added 9 months ago

Stride (formerly Xenko), a free and open-source cross-platform C# game engine.

adamslair/duality 1K -1

added 10 months ago

a 2D Game Development Framework

jynew/jynew 8K +29

added 10 months ago

JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.

unity-technologies/ml-agents 19K +38

added 10 months ago

The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

openra/openra 16K +56

added 10 months ago

Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

prime31/nez 1K +5

added 10 months ago

Nez aims to be a feature-rich 2D framework that sits on top of MonoGame/FNA. It provides a solid base for you to build a 2D game on.

tasemulators/bizhawk 2K +6

added 10 months ago

BizHawk is a multi-system emulator written in C#

bepu/bepuphysics2 2K +9

added 10 months ago

Pure C# 3D real time physics simulation library, now with a higher version number.

veldrid/veldrid 2K +2

added 10 months ago

A low-level, portable graphics library for .NET.

fna-xna/fna 2K +12

added 10 months ago

Accuracy-focused XNA4 reimplementation for open platforms.

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